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DRS-L-Studio

DRS-L-Studio adopts "L"-shaped immersive physical structure design. It is composed of a visual multidimensional space constructed by two LED side screens and one LED ground screen. The space is more flexible and can be used by multiple people to participate in the shooting. All participants are completely Immersed in an AR immersive simulation environment surrounded by a three-dimensional scene, the "L" layout can maximize the shooting angle and camera range of multiple cameras.

DRS-L-Studio

DRS-L-Studio is mainly composed of three parts: a three-sided small-pitch LED display system, a high-precision infrared motion capture system, and an AR prospect implant system. The display system includes large LED screens, large screen splicers, external video modules, multi-channel rendering servers and control servers, etc.; infrared motion capture includes infrared cameras, infrared markers, standard rulers, motion capture software, etc.; AR prospects are implanted Physical tracking PTZ, 3D rendering server, implanted software, composite monitor, etc.


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The screens on the left and right sides of the system are 5.44X3.06 square meters, and the ground screen is 5.5X5.5 square meters. Using the environment constructed by three planes, a larger viewing angle can be obtained, more cameras can be placed, and no sound reverberation is easy. Use the best physical capital investment to create a visual effect space that is both true and false.


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The simulation environment is intuitively visible 

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Real three-dimensional display effect 

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Real-time animation/particle effects 

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Various ways of interaction

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1. Self-luminous simulation environment system, not restricted by the intensity of ambient light, low-brightness and high-gray-scale technology, arbitrary screen size and display resolution

2. Pre-imaging does not key, the pre-imaging technology makes the final result of the shooting picture without post-processing

3. What you see is what you get, the display content of the system is visible in real time, and the back-to-monitor system is mainly used for the back-to-view of various signals on site.

4. Video window: open windows in the virtual scene space of the screen at will to meet the implantation of various video data, and can use pictures, videos, real-time external video screens and other signals to access

5. Movement tracking: The camera can move around at will, and can be used on tripods, rocker arms, Steadicam and many other platforms

6. AR implantation: graphics, virtual characters, three-dimensional animation, three-dimensional sand table

7. The system supports the full-screen touch function, which can realize various interactive control methods such as content triggering, modification, adjustment, and comment by touching the large screen. It can also realize the gesture recognition and definition of the host through the infrared positioning system, and trigger different scenes. Animation and content animation.


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